Archive | Virtual Reality

Can GoPro Rise Again?

Maybe it’s fitting that a company built on seat-of-your-pants thrills would experience a two-year stretch of dizzying highs and lows. GoPro didn’t invent the action camera, but it quickly became synonymous with the category, dominating sales as everyone from weekend warriors, action sports stars and Hollywood DPs scooped up the diminutive digicam. After riding high […]

Can Google Make 3D Video Cool Again?

The fate of 3D TVs has become a cautionary tale about the perils of attempting to market technologies without adequate consumer demand. But there was a little known offshoot of the 3D TV phenomena that enjoyed an equally short-lived moment in the sun. Shortly after 3D TVs began hitting the market, several camera and camcorder […]

Hungry Mobile Video: Will Next-Generation TV Feed the Beast?

Bandwidth-hungry video is viewed as an insatiable beast by those who are delivering it over crowded networks. Better compression and mobile network advances have relieved some congestion but the flames of UHD and virtual reality are licking at the heels of cellular networks. TV broadcasters think they can help relieve some of that congestion with […]

Different Looks at AI, Security/Privacy and eSports

Each year, the fine folks at IFA bring in journalists from around the globe (including yours truly) for a preview of the annual IFA confab in Berlin (1-6 September) and to take in a series of presentations from prognosticators and product makers. Nearly every trending tech topic is discussed. Among all the industry forecasts and […]

The Technology Forest: Don’t Get Lost in the Woods

Believe it or not, there is a somewhat timely pattern to the historical disruption caused by technology advances. Let’s call the individual technology advances the trees, and the profound business and societal impacts from those advances the forest. Individually, these advances may not do much to challenge the status quo, but together, in a compressed […]

Many Monstrous Notes at CES 2017

While wandering around CES 2017, I was reminded of that scene in Amadeus, in which the Emperor Joseph II decides that the new opera by Mozart had “too many notes.” (The actual quote is “monstrous many notes” and referred to Mozart’s “The Abduction from the Seraglio,” but I digress.) That’s what I felt about CES—monstrous […]

The Future of Mobile Video Is… DVD Quality?

When you think of the future of video, what words come to mind? If you’re like most observers, you’re likely rattling around words like “4K” or “high dynamic range” or possibly “8K” and potentially “virtual reality.” Unless you’re a mobile carrier, that is. In that case, the future of video conjures up the phrase….480p. The […]

The Two Big Questions Facing the Virtual Reality Camera Market

While the traditional digital still camera market continues its slow, smartphone-induced decline, a new camera category has reared its head: the 360-degree/VR camera. 2016 has served as a coming out party, of sorts, for 360-degree imaging as major brands such as Samsung, GoPro and Nikon threw their collective hats into the ring, alongside a host […]

In VR Race, Broadcasters Get a Jump on the OTT Disruptors

In sprinting and swimming, how an athlete reacts to the gun—leaping off the block or propelling themselves into the pool—can often make or break a race. This early-mover advantage isn’t confined to athletics. It can propel business fortunes as well. The gun has clearly sounded in virtual reality (VR), and thousands of players, large and […]

How Will TV Makers Compete With VR?

At some point, VR will be a really big thing. Isn’t it big now, you ask? Not really. Sure, everyone in technology is talking about VR. But in terms of objective numbers such as hardware sales, content downloads and household penetration rates, VR isn’t anything more than anticipatory buzz at the moment. But, VR will […]